![]() ![]() Counters will require Nara to do certain tasks that might require going to different parts of the ship or combining different items to be able to solve the puzzle. In order to learn more about other characters and your current objective, you can ask them questions through multiple-choice options. Brainapilla acts as your mentor to guide you upon your journey and lives in your glass dome head whilst there is no flower as you are in training. You will encounter certain folks along the route who can aid you in your search, in addition to your sidekick ‘Brainapilla’. ![]() These certain items that you find within the environment, or better yet, combine them to solve environmental puzzles to help Nara progress in finding out what has happened with the ship. On the Right hand side Nara will be able to keep ‘consumables’. There are other items that she can use to be able to travel around the environment. On the left hand side, Nara will be able to utilise tools such as a guide book, a more permanent fixture within the game that explains the characters and more of the stories technical terms. To help guide through the controls (other than pointing and clicking of course), an interface pops up. As with other point-and-click adventures, Growbot begins with you gathering your bearings and figuring out Nara’s controls around her living quarters. Other growbots will have a lovely flower in this after they are taught, but Nara is still learning how to bloom hers. Nara is a sweet tiny robot with a half-sphere glass case on her head. ![]()
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